I'm excited to share with you a detailed walkthrough on integer scaling, particularly focusing on how you can enable it on your system. Many of you might already have the update but still struggle with activating integer scaling, so let's dive into the specifics.
Firstly, the straightforward way to enable integer scaling is by updating your VGA driver. You can download that driver here. However, my preferred method is the manual approach, which has proven more reliable in my experience.
To start, open your search bar and navigate to the registry editor. Once there, follow this command sequence, which I'll also post in the description for convenience: Navigate through 'HKEY_LOCAL_MACHINE' to 'System', then 'Control', and finally to 'Class'. In the 'Class' section, open the folder named '4D36E968-E325-11CE-BFC1-08002BE10318'. Inside this folder, locate and open the '0000' directory. Here, you'll need to create a new DWORD 32-bit value named 'DEmbeddedIntegratedScaleAndSupport' and set its value to 1. After making these changes, a system restart is necessary.
Post-restart, open your AMD software, navigate to the 'Gaming' tab, and then to 'Display'. Here, you should find the option for GPU scaling. Ensure that GPU scaling is enabled before turning on Integer scaling.
To actually utilize integer scaling, adjust your resolution settings. For instance, set your display to 2560x1600 resolution. A good way to confirm integer scaling is functioning is by switching to 1200p resolution and observing the changes. Next, let's apply this to a game setting. Open your game, go to its settings, and set the resolution to 800p. You can choose between windowed or exclusive full-screen modes. Personally, I find that full-screen mode works well with integer scaling.
Now, let's look at an example with Spider-Man. When running the game with integer scaling, the visuals are significantly enhanced. The game maintains a resolution of 800p but appears much clearer and vibrant, almost popping out of the screen. This is accompanied by a stable FPS, around 60, even on medium graphical settings.
However, an intriguing observation is that integer scaling might not be the sole factor in achieving this improved visual quality. I have noticed that even without integer scaling, running the game at 800p still results in impressive visuals and performance. This leads me to believe that there might have been recent improvements to the 800p performance on this device, beyond just integer scaling or FSR.
Integer scaling is a valuable tool for enhancing game visuals, especially at lower resolutions like 800p. However, the recent improvements in 800p performance might be contributing to the enhanced visual quality as well.